AI Insights · Timothy · January 2022
Top 5 Wuxia Games on Android in Hungary Q4 2021
Explore the performance of the top 5 Wuxia games on the Android platform in Hungary during Q4 2021, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2021 brought diverse trends for the top 5 Wuxia games on the Android platform in Hungary. Here’s a detailed look at their performance, based on data from Sensor Tower.
Perfect World Mobile
Weekly Revenue: The game saw fluctuating revenue, reaching a high of approximately $501 in the week of December 6 and ending the quarter with $368 in the final week of December.
Weekly Downloads: Downloads varied, peaking at 53 in mid-October and maintaining a steady average around the mid-30s to low-40s throughout the quarter.
Weekly Active Users: Active users decreased from 261 in late September to around 217 by the end of December, with occasional upticks, such as 249 in early December.
Immortal Taoists - Idle Manga
Weekly Revenue: The game experienced moderate revenue fluctuations, peaking at $90 in early October and ending the quarter with $21 in the final week of December.
Weekly Downloads: Downloads started at 63 in late September and saw a general decline, ending with 37 by the end of December.
Weekly Active Users: Active user numbers showed a downward trend from 211 in late September to 157 by the end of December, with minor fluctuations along the way.
Yong Heroes 2: Storm Returns
Weekly Revenue: Revenue peaked at $66 in early December, with notable fluctuations and a low of $10 in mid-October, ending the quarter at $22.
Weekly Active Users: Active users consistently declined from 163 in late September to 50 by the end of December, marking a steady decrease throughout the quarter.
Ode To Heroes
Weekly Revenue: Revenue remained minimal, with occasional peaks such as $51 in mid-October and $8 in the final week of December.
Weekly Downloads: Downloads saw a spike at 30 in late October but generally remained low, with no downloads recorded in the last few weeks of the quarter.
Weekly Active Users: Active users decreased from 175 in late September to 142 by the end of December, with a peak of 221 in late October.
Taichi Panda
Weekly Revenue: Revenue showed minimal activity, peaking at $9 in the final week of December after being mostly flat throughout the quarter.
The data from Sensor Tower provides a comprehensive view of the performance of these top Wuxia games in Hungary. For more detailed insights, visit Sensor Tower.